Chapter 12 - Abnormal Cyberpsychology and Cybertherapy

Chapter Summary

What is abnormal psychology?

  • Abnormal psychology is a difficult concept to define. Many definitions refer to ‘the four Ds’ – deviance, distress, dysfunction, danger.
  • The study of mental health embraces a broad field of psychological problems that can occur in people’s lives. These problems include stress, anxiety, addiction and mood disorders.

DSM-5 and how it views the Internet

  • The Diagnostic Statistical Manual published by the American Psychiatric Association is the standard tool used to classify mental disorders. The most recent publication is the DSM-5 (APA, 2013).
  • The DSM-5 has identified Internet gamers as an at-risk population, who may develop dependence or an addiction to on-line gaming. The DSM-5 outlines the proposed criteria for inclusion of this disorder for future publications.
  • Internet gaming may be similar to gambling as the reward systems of the brain are activated and similar to what occurs in a behavioural addiction.
  • A large proportion of the research relating to on-line addiction comes from Asia and further research is necessary for it to be considered as a disorder in the next DSM.
  • Problematic Internet Use (PIU) wasn’t included in the DSM-5, but it was considered.

What is the range of Internet-based disorders?

  • PIU, problematic computer use, Internet addictions, Internet dependency and pathological Internet use are all terms that relate to problematic Internet use.
  • Traditional models of addiction have been used to explain Internet addiction.
  • Sex, gambling, online relationships and shopping are also included as problematic.

Internet gaming

  • Internet gaming has attracted a lot of media and academic attention.
  • Gamers identify that they play games for entertainment, leisure, and also as an emotional coping mechanism.
  • Some hard-core players may suffer from emotional problems and low self-esteem.
  • The cultural context of gaming needs to be considered.

Social networking

  • Social networking sites are very much part of everyday life.
  • Kim (2013) investigated the types of gratifications that SNS offers users. These include diversion, self-presentation and relationship building.
  • There can be consequences to social networking sites – these include the negative impact that they can have on the sense of self of adolescents and the impact on their self-worth and self-esteem.
  • The negative impacts can also be seen in the workplace and can impact negatively on work performance.
  • Social isolation can be an issue.

Mobile phone separation anxiety and the Internet

  • Mobile phone addiction and dependency is considered a reasonably new problem.
  • Mobile phones can provide identity and prestige among the peer group.
  • Mobile phones are fun and have many functions.
  • Addiction to mobile phones is different from other addictions as there are currently are no social consequences.
  • People can become anxious when separated from their mobile phone.
  • Nomophobia is a relatively new word that refers to the fear of being out of mobile phone contact, a run-down battery or losing the phone itself.

Pathological Internet usage

The possibility of Internet addiction

  • Internet Addiction Disorder is not considered as an addiction by the DSM-5.
  • However, it has been widely investigated by researchers such as Young and Griffiths.

Is it possible to be addicted to the Internet?

  • This is a topic that is attracting a lot of research attention.
  • Young’s Internet Addiction Test (IAT) is widely used to test Internet addiction.
  • Research indicates that many adolescents show problematic behaviour.
  • Research has also shown links to poor physical health as well as poor mental health.

Treatment options

  • It is important to recognise that Internet addiction is a disease of contemporary society.
  • Cognitive Behavioural Therapy (CBT) may be a useful therapeutic option.
  • Abstinence is another option; however, this is difficult due to the prevalence of the Web in our lives.
  • Cognitive Behavioural Therapy – Internet Addiction (CBT-IA) may be an option along with Harm Reduction Therapy (HRT).

Using technology to support recovery

  • Virtual Reality (VR) has been identified as a potentially useful treatment for a number of mental health problems – i.e. anxiety, depression, addiction.
  • Virtual Environments (VE) can support CBT interventions.
  • Gaming has been identified as useful in improving mood.
  • Computerised CBT (cCBT) has the potential to be used as a self-help or therapist-based tool and can cover a wide range of health diffiulties.
  • Computer gaming is useful in helping to treat children and adolescents with anxiety disorders.
  • Online counselling has been effective in offering treatment for a number of years now.

Further Reading

Larry Rosen’s book covers many aspects of digital technologies and addresses how they can enhance or harm our mental health. There are many helpful suggestions to deal with the issues that technology poses on our lives.

  • Rosen, L. D. (2012). iDisorder: Understanding our obsession with technology and overcoming its hold on us. New York: Palgrave Macmillan.

In this article Coyle et al. (2011) explore the first adolescent therapeutic intervention to fully integrate a computer game into Cognitive Behavioural Therapy.

Video links

Dr Gary O’Reilly is a clinical psychologist and researcher in University College Dublin. He has developed a Cognitive Behavioural Therapy (CBT) computer game aimed at young people who are suffering from mental health issues. This brief video gives an overview of how CBT can be applied in a therapeutic setting, which is engaging for young people and stigma free.

Cam Adair was addicted to video games for over ten years. In this TEDx Talk, he shares his story and how he overcame the problem.

Useful websites

Dr Gary O’Reilly, University College Dublin, has developed a computer game called Pesky gNATS to help young people with mental health problems. The website Pesky Gnats.com has lots of information about the game and how it can be used. On the website, you will find a UCD TEDx Talk outlining the programme in detail.

Dr Kimberly Young is an expert on Internet addiction. Her website, Net Addiction, hosts a number of interesting papers and suggested readings. The home page has a link to her TED Talk, ‘A Growing Epidemic’.

Multiple Choice Questions

Essay Questions

  1. Outline how the Internet can support people with poor mental health.
  2. Discuss how online gaming can be considered addictive.
  3. Social networking is a way of life for many people today. Compare and contrast the positive and negative aspects of social networking on mental health.
  4. Does Internet addiction really exist?
  5. Evaluate how the Internet can act as a support to people with poor mental health.